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Aurora Station: Last Orbit
A research station has one orbit left to recover its guidance system. Split the investigation between life support, engineering and the bridge, then bring everyone home. Design target: about 90 minutes; actual duration awaits human playtesting. Free demo for 1–6 players, with optional staged hints.
The Clockwork Conservatory
The city’s last winter garden is sealing itself against a false frost alarm. Recover a botanist’s work and restart its remarkable mechanical climate system. Design target: about 55 minutes; actual duration awaits human playtesting. Free demo for 1–6 players, with optional staged hints.
The Midnight Museum
An exhibition opens at dawn, but its provenance labels have been scrambled. Trace a vanished conservator’s trail and restore the centrepiece before the doors open. Design target: about 70 minutes; actual duration awaits human playtesting. Free demo for 1–6 players, with optional staged hints.
The Last Lighthouse
A storm, a silent beacon and one rescue boat. Follow keeper Mara’s trail from her study to the lantern gallery before the Aster loses the channel. Design target: about 40 minutes; actual duration awaits human playtesting. Free demo for 1–6 players, with optional staged hints.